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Script MrPoulpi UI

Interaction hint and keybinds

Show the “Press [E]” hint and a keybind bar with MrPoulpi UI, from the client or the server.

Updated 25/10/2026 2 min read

Two elements to show during gameplay, without taking focus: the player keeps control of their character.

Interaction hint

A “Press [E] to …” line, top left by default (Config.Layout.hint).

exports.mrpoulpi_ui:ShowHint('E', 'to open the trunk')
exports.mrpoulpi_ui:HideHint()
Argument Description
key Key shown. E by default.
text Text after the key.
prefix Replaces “Press”.

ShowHint also accepts a table: { key = 'G', text = 'to search', prefix = 'Hold' }. A new call replaces the hint on screen.

Example with an area

local shown = false

CreateThread(function()
    while true do
        local near = #(GetEntityCoords(PlayerPedId()) - vec3(215.8, -810.1, 30.7)) < 2.0
        if near and not shown then
            exports.mrpoulpi_ui:ShowHint('E', 'to open the garage')
            shown = true
        elseif not near and shown then
            exports.mrpoulpi_ui:HideHint()
            shown = false
        end
        Wait(near and 0 or 500)
    end
end)

Showing the hint only when the state changes avoids sending a message to the interface every frame.

Keybind bar

A row of keys with their role, bottom right by default (Config.Layout.keybinds).

exports.mrpoulpi_ui:SetKeybinds({
    { key = 'E', label = 'Use', active = true },
    { key = 'F', label = 'Enter' },
    { key = 'G', label = 'Open' },
    { key = 'X', label = 'Cancel' }
})

exports.mrpoulpi_ui:SetKeybindActive('F', true)
exports.mrpoulpi_ui:HideKeybinds()
Field Description
key Key shown. An entry without key is ignored.
label Role of the key.
active true highlights the key.

SetKeybindActive(key, active) changes the highlight of a key without redrawing the bar; a missing active means true.

From the server

exports.mrpoulpi_ui:ShowHint(source, 'E', 'to talk to the seller')
exports.mrpoulpi_ui:HideHint(source)

exports.mrpoulpi_ui:SetKeybinds(source, { { key = 'E', label = 'Buy' } })
exports.mrpoulpi_ui:HideKeybinds(source)

Knowing what is shown

IsHintVisible() and IsKeybindsVisible() (client) return true when the element is shown. RefreshUI() redraws the current window, hint and bar.

Search

Type a term: setting, export, error…