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Script MrPoulpi UI

Notifications

Simple, announcement and media notifications in MrPoulpi UI: client and server exports, fields, duration, pictures and placement above the minimap.

Updated 25/10/2026 3 min read

Three notification formats, callable from the client or the server. All of them have a progress bar showing the time left.

Simple notification

exports.mrpoulpi_ui:Notify('Vehicle stored in the garage', 'success')
exports.mrpoulpi_ui:Notify('You do not have enough money', 'error', 4000)
exports.mrpoulpi_ui:Notify(source, 'Payment received', 'success')
exports.mrpoulpi_ui:Notify(-1, 'Server restart in 5 minutes', 'warning', 10000)
Argument Description
message Text, or a shared/locales.lua key.
type success, info, warning or error. Otherwise Config.Notify.defaultType.
duration In milliseconds. Otherwise Config.Notify.duration. Always kept between minDuration and maxDuration.

Client side, Notify also accepts a table: { message = '…', type = 'info', duration = 3000, id = 'garage' }.

Announcement

A card with a logo, a name, a badge and a message. It is the format of company announcements.

exports.mrpoulpi_ui:Announce({
    title = 'Real Estate Agent',
    badge = 'Announcement',
    message = 'New properties available in Vinewood!',
    logo = 'https://cdn.example.com/agency.png',
    type = 'success'
})
Field Description
title Name in bold.
badge Small label next to the name.
message Announcement text.
logo Optional picture (see Pictures).
logoText Text of the logo square without a picture. LOGO by default.
type Colour: success, info, warning or error.
duration, id Same as Notify.

Server side: exports.mrpoulpi_ui:Announce(source, data), with -1 for every player.

Media

A banner, a square picture and a caption: party poster, news flash, advert.

exports.mrpoulpi_ui:Media({
    banner = 'News',
    title = 'Party tonight at 11 pm',
    image = 'https://cdn.example.com/poster.jpg',
    duration = 10000
})
Field Description
banner Banner text. News by default (ui_news key).
title Caption under the picture.
image Square picture (see Pictures).
type, duration, id Same as Notify.

Server side: exports.mrpoulpi_ui:Media(source, data).

Replacing or removing a notification

Each call returns an identifier (client side). Reusing an identifier replaces the notification on screen instead of adding one: handy for progress.

for i = 1, 5 do
    exports.mrpoulpi_ui:Notify({ id = 'craft', message = ('Crafting %d/5'):format(i), type = 'info' })
    Wait(1000)
end
exports.mrpoulpi_ui:RemoveNotification('craft')

ClearNotifications() removes everything.

Pictures

logo and image accept:

  • an https://… address;
  • a nui://… address pointing to another resource;
  • an assets/… path to a file placed in the resource html/assets/ folder.

Any other value is ignored and no picture is shown.

Placement and count

By default, notifications stack right above the minimap, aligned on its left edge and its width. The position is recomputed when the player opens the big map, hides the minimap or changes resolution or safe zone. Settings are in Config.Layout and Config.Minimap (configuration).

At most Config.Notify.max notifications are shown. A new one beyond that removes the oldest.

From another language or through events

The same notifications can be triggered with events, useful from a JavaScript or C# script:

TriggerClientEvent('mrpoulpi_ui:notify', source, 'Payment received', 'success', 5000)
TriggerClientEvent('mrpoulpi_ui:announce', -1, { title = 'LSPD', badge = 'Alert', message = 'Robbery in progress', type = 'error' })

The full list is in API and hooks.

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